Reallusion was invited by the Korean government for The Global Advanced Technology Training Workshop . Hosted by the Korean Metaverse Industrial Association (K-Meta), the program accumulated over 300 online and offline students with positive feedback. Thanks to K-Meta and Reallusion’s Korean distributor Daoudata, Reallusion Team completed the 3-day workshop and provide a hands-on iClone and Character Creator training to the participants successfully.
K-Meta and the Global Advanced Technology Training Workshop
The Korean Ministry of Science & ICT (MSIT) announced its pan-government strategy on the metaverse project as part of the Digital New Deal 2.0 initiative in 2022. The MSIT appointed the Korean Metaverse Industrial Association (K-Meta), a non-governmental organization to follow this initiative. One of its missions is to design a series of educational training programs to cultivate industrial talents and speed up metaverse development in Korea. The Global Advanced Technology Training Workshop 2022 was the official program, and Reallusion is one of the brands selected as the overseas lecturers for this program.
Mr. MK Kim, K-Meta’s Senior Manager lead the Reallusion Team and completed a three-day training workshop at the Metaverse Campus in Pangyo, Korea. The workshop is titled “Into the Character Metaverse with Reallusion”, covering the fundamental knowledge of Character Creator 4 and iClone 8. Prior to the course, Reallusion designed a dedicated handout and uploaded all the tutorials on its LEARN portal. This portal allows the students to learn the software without time limitations and boundaries.
Nearly 300 students participated in the seminar offline and online. After the workshop, the students will also be assigned homework to practice and enhance their character animation skills. The submitted students will also receive a one-year license for Character Creator 4 and iClone 8, allowing them to polish their skills after the event. K-Meta believes that this workshop will help the Korean government incubate more 3D talents and fill up the labor demand for the metaverse-related industry.
Feedback from the Students
During the workshop, many students experienced the smoothness of iClone and Character Creator. Take a look at the student’s responses here.
Gukil Han / Hanco Systems
“I think I will be able to work on 3D games and animations more efficiently, and I think we can actively utilize Reallusion to speed up our development for 3D games or metaverse solutions in the future.”
Ara Kim / Carpenstreet Inc. (Acon3D)
“I could use Character Creator much more widely than I thought. Not only character creation, but also skin cloning for clothes, and adding animation as well. I think I will use it a lot in the future”
Suryeon Kim / Loco Ent.
“Reallusion is an easy and fun tool, just like playing a game. I think I can collaborate with many artists with my modeling and animation projects.”
Daoudata and the Reallusion Partnership
Founded in 1992, Daou Data Corp. (KOSDAQ: 032190) is engaged in providing IT solutions in Korea. The company’s IT solutions services include software distribution, security solutions, analytical solutions, cloud services, and consulting services. Daou Data Corp. also provides consolidated billing services that facilitate payment by IC-based credit card, cash card, e-money, membership card, and MS card. With over three decades of operation, the company distributes and partners with multiple major accounts, including Adobe, Autodesk, Microsoft, Epic Games, Google Apps, NVIDIA, and Sophos.
Daoudata partnered with Reallusion since April 2021, and they have helped Reallusion gain brand awareness tremendously in Korea. Reallusion clients cover many business sectors, including game studios, academic institutes, corporates, and governmental sectors. At the moment, we already have major Korean clients, including Pearl Abyss, Netmarble, and the Korea Creative Content Agency (KOCCA).
According to Daoudata’s Deputy General Manager Mr. Mun Yong Sam, Reallusion’s software has great compatibility with various 3D software such as 3dsMax, Maya, Blender, ZBrush, and Unreal Engine. These are all commonly used in the Korean media & entertainment industry by creatives. With governmental support in the metaverse development project, he expected growth in Reallusion software demand soon. Therefore, we co-hosted an exciting gathering, receiving positive feedback from all regional sales representatives. If you also wish to promote Reallusion tools in Korea, please reach out to Daoudata Team at firstname.lastname@example.org for more information.