3D Tudor writes:
Harry Potter Quidditch 3D Miniature Fan Art: A How-To Guide
Welcome to this exciting 3D miniature guide talk over of a Harry Potter Quidditch pitch! In this video, we’ll take you through the step-by-step process of creating a stunning Quidditch scene using the latest software tools in Blender, Unreal Engine 5 (UE5), and Substance Painter.
We’ll begin by showing you how to 3D model the various elements of the scene in Blender, including the stadium, Quidditch sigil, and the Golden Snitch. We’ll provide you with all the tips and tricks you need to create accurate models that capture the essence of the Quidditch experience.
Next, we’ll move on to Substance Painter, where we’ll demonstrate how to texture your models to give them a realistic, lifelike feel. You’ll learn how to use a range of textures, from metal to fabric, to make your scene pop.
Finally, we’ll show you how to set up the scene in Unreal Engine 5, where you’ll bring your models to life with dynamic lighting and animation. We’ll take you through the entire process, from importing your models to adding sound effects, to create a truly immersive Quidditch experience.
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Thanks all for checking it out 🙂
This pack includes:
The complete Blender file is packed with all of the atlas textures used in this build. All the lighting is set up and ready to hit that render button for Unreal Engine 5. What’s more, the compositor will do some work in the background to take a nice render and turn it into a beautiful Stylized Scene.