Azad for Questions Factory writes:
Making a video game is one of the hardest challenges, because the goal is to deliver emotions using an inflexible medium: the computer. This requires testing, feedback, and hard work.
Fortunately, the Blender community is amazing, and we’ve learned a lot of techniques on our journey into 3D art, so now we’re able to produce more stories, on a reasonable budget. We never thought that doing small projects by investing our time in Blender would lead us to complete a big one: Bonding Ambivalence, a cooperative online video game.
Even with all the amazing tools the Internet has to offer, it is still extremely difficult to deliver quality content in quantity. In this case, it took 1.5 years to complete 8-10 hours of game play, with a daily workload of 10-12 hours for an artist responsible for designing the environment. But with a little discipline, passion and over 2 million vertices later, it’s there! The video you are about to see is an overview of how Blender was used to create the video game Bonding Ambivalence.
We’re giving back to the community, and we hope that those who are getting into video games with Blender will find this content useful for their journey.