Iola Cathern writes:
Our Mastering the Art of Isometric Room Design in Blender 3:
- Completing a full referencing guide to creating 3D art for games in Blender
- Speeding up your 3D modelling workflow
- Making concrete steps in your path towards mastering 3D modelling even as a beginner
- Learning everything there is to know about textures and shaders
- Simulating cloth and using Blender’s particle system for wrinkles, folds, and drapes
- Becoming a magician of all types of lighting in Blender
- Adding depth to scenes using volumetrics
- Making your renders pop through a full Blender compositing guide
What will you learn:
- Creating a stylised isometric room interior based on the Sim City and Sims franchise art style
- Becoming a Blender node guru by adding nodes to your imported maps to completely change the way they look and feel using Blender’s compositor and node system
- Using Blender 3 and understanding its new interface and shortcuts
- Simulating cloth and using Blender’s particle system for wrinkles, folds, and drapes
- Speeding up your 3D modelling workflow
- Becoming a magician of all types of lighting in Blender
- A course within a course introduction into (a) Blender basics, (b) materials and textures, (c) seams, sharps, and UVs
- Adding depth to scenes using volumetrics
- Completing a full referencing guide to creating 3D art for games in Blender
- Making your renders pop through a full Blender compositing guide
- Maximising the potential of your references to develop strong game asset concepts using Pureref
- Learning how to use 3-point lighting and volumetrics as 3D model backgrounds for your portfolio
- Making concrete steps in your path towards mastering 3D modelling even as a beginner
- Utilising rendering to improve the quality of presentation Eevee and Cycles X – For amazing professional renders
- Learning everything there is to know about textures and shaders