Advertisement
  • Home
  • Animation
  • 3D
  • VFX & Gaming
  • Contact
No Result
View All Result
  • Home
  • Animation
  • 3D
  • VFX & Gaming
  • Contact
No Result
View All Result
Animation News Hubb
No Result
View All Result
Home 3D

Behind the Scenes: Cabin Scene

admin by admin
December 10, 2022
in 3D


INTRODUCTION

Hi, my name is Bhavin Solanki, and I’m a 30-year-old self-taught 3D artist from India. I’ve been using Blender for about 7-8 years now. I like creating realistic scenes in Blender.

INSPIRATION

I was chatting with my friend and we were talking about how much we liked Bob Ross. I like to go to sleep watching an episode of Joy of Painting on YouTube. I always wanted to make an art piece as a tribute to Bob Ross—so that day, I decided to start working on it.

REFERENCES

I started by gathering references, some painting,  and photos with the elements I wanted. I don’t have much experience in natural scenes, so I wanted to keep the scene fairly simple, avoiding too many complicated elements. I decided I just wanted a grass field with a cabin and some trees.

And I blocked out the idea with a horrible sketch at first.

BLOCK-OUT

Then, I blocked out the shapes in Blender so I could set up a camera and have an idea of what it would look like, which also helps with deciding the scale of the scene and elements.

MODELING

VEGETATION

I made the big trees with MTree add-on, keeping it in high resolution and detail. I also made some bushes with the Sapling Tree Gen add-on.

For the grass, I used Gscatter. I made a few custom grass and flower elements and used a few from the library, and scattered them on the terrain. Using the weight paint option, I scattered those elements exactly where I wanted on the terrain while avoiding the path.

TEXTURING

For texturing, I used pretty standard PBR materials. For the patch, I combined two shaders with a mask as a factor that I painted in texture painting with black and white.

This allowed me to get a smooth transition from grass to dirt for the path.

LIGHTING

The lighting was very simple; it is just the cycles’ in-built sky texture in world environment settings. I kept the power and sun elevation low to get the nice long shadows and golden sunlight, and  I added a plane in the background as sky with just a sky image plugged in as diffuse and emission. This way, the sky is nice and visible and also casts some colors on the scene.

POST-PROCESSING

I like to bring the final image in Photoshop. I rendered it with a z-depth pass to add some fog and dust effect in the scene. That added a lot of depth in the image. I like to use the camera raw filter to get the shadows and highlights just right. I added some final touch elements like the birds in the sky and bunnies in the grass. And finally, a color lookup filter to get those warm sunny colors.

Here is a YouTube short that shows the progress of making this scene.

CABIN SCENE

And that’s all folks!

Thank you, and I hope you learned something!

About the Artist

Bhavin Solanki, a 3D artist from India, currently working as an independent freelancer.

 

 



Source link

Previous Post

Noodle Rescues Melatonin Gummies from Production Purgatory – Motion design

Next Post

George Newall, Last Surviving ‘Schoolhouse Rock!’ Co-Creator, Dies At 88

Next Post

George Newall, Last Surviving ‘Schoolhouse Rock!’ Co-Creator, Dies At 88

Leave Comment

Popular News

Netflix: October 2018 Upcoming Movies and Shows

by admin
March 21, 2023

These are all the movies and shows that are coming to the popular streaming site, Netflix. The releases will...

Timur Bekmambetov Teams with Turkish Studio to Animate Nasreddin Folktales

by admin
March 21, 2023

The Snow Queen producer Timur Bekmambetov has inked a deal with Yeni Dusler Animation, a toon house serving national...

Annecy Reveals The 71 Short Films That Will Screen In This Year’s Official Sections

by admin
March 21, 2023

Of the directors participating this year, two have already won the Cristal for a short film, Nienke Deutz with...

Behind the Scenes: Wanting To Leave

by admin
March 20, 2023

INTRODUCTIONMy interest and enthusiasm for 3D and computer-generated imagery began when I was 12 or 13 years old growing...

© 2022 Animation News Hubb All rights reserved.

Use of these names, logos, and brands does not imply endorsement unless specified. By using this site, you agree to the Privacy Policy and Terms & Conditions.

Navigate Site

  • Home
  • Animation
  • 3D
  • VFX & Gaming
  • Contact

Newsletter Sign Up.

No Result
View All Result
  • Home
  • Animation
  • 3D
  • VFX & Gaming
  • Contact

© 2022 Animation News Hubb All rights reserved.